D1D: #3 Arch Rival controls #6 Queen City, 339-123

D1D: #3 Arch Rival controls #6 Queen City, 339-123 Photo credit: Michele J. Hale. michelejhale.com

DALLAS, TX – The final Championship Qualifying game of the 2017 WFTDA Playoff season saw Queen City go into pre-emptive damage control mode in an attempt to limit Arch Rival’s score margin. Arch Rival’s superior cohesion and deep jammer rotation won the day, however, giving Arch Rival a 339-123 victory and ensuring their spot at Championships in November.

A quick two-point jam from Arch Rival’s Bricktator kicked off proceedings. While Shear-Ra Powers braced Arch Rival’s defense and kept Queen City’s LiBRAWLian stuck on their initial pass, a face-off between Arch Rival jammer Swanson and Queen City blocker Midnyt Maniac seemed to set the tone. Midnyt’s last line of defense turned into a forearm penalty allowing Swanson to blank Queen City, 8-0. GO! put the first points on the board for Queen City, picking up lead status as Head Huntress kept Arch Rival’s Harmony Killerbruise under control. Harmony emerged from the pack and overtook GO!, who allowed the jam to play while trying to maneuver through the pack, calling it after Harmony banked an 8-7 advantage on the jam, giving Arch Rival an early 20-7 lead.

Bricks Hit-House delivered a withering hit to an emerging Swanson giving LiBRAWLian Queen City’s second lead jam of the game. Swanson pushed one of their own blockers out of the way while apex jumping out of their initial pass, but LiBRAWLian’s reluctance to call the jam as Swanson approached the pack proved to be their undoing, as a low block penalty gave Swanson the window they needed to pick up a 27-8 advantage, putting them at a 55-15 lead early in the half.

Photo credit: Michele J. Hale.

Photo credit: Michele J. Hale.

A penalty committed by Queen City’s Crazy Squirrel left the door open for Harmony Killerbruise to go on a 22-0 run, and Arch Rival broke the century mark despite a lead call to LiBRAWLian, as Psychokid D Freakout endured a defensive challenge from Queen City’s Headhuntress and Pepper Stix to lap the lead jammer for a 14-8 advantage.

An offensive block from Arch Rival Smarty McFly opened a path for jammer Bolt Action to dodge hits from Queen City’s Bricks Hit-House and Murphy, lapping lead jammer LiBRAWLian for a 17-12 advantage. GO! took advantage of a two-team pileup, taking a quick lead and picking up five points and quickly called the jam as Psychokid D Freakout headed to the box on a back block. LiBRAWLian took quick advantage of the power start, picking up nine points before Kid could return to the track. Crazy Squirrel closed the half picking up lead on a depleted Arch Rival pack but picked up a misconduct while trying to step over Arch Rival’s Grant and blocking them in the process. Arch Rival’s blockers were free to play aggressive offense for Harmony Killerbruise, but Harmony couldn’t quite absorb a glancing block from Blackrock Bruiser and was forced to the outside. A returning Crazy Squirrel picked up a few more points before getting knocked down and out as the jam expired, giving Arch Rival a 174-90 at halftime.

Crazy Squirrel closed the half picking up lead on a depleted Arch Rival pack but picked up a misconduct while trying to step over Arch Rival’s Grant and blocking them in the process. Arch Rival’s blockers were free to play aggressive offense for Harmony Killerbruise, but Harmony couldn’t quite absorb a glancing block from Blackrock Bruiser and was forced to the outside. A returning Crazy Squirrel picked up a few more points before getting knocked down and out as the jam expired, giving Arch Rival a 174-90 lead at halftime.

Photo credit: Michele J. Hale.

Photo credit: Michele J. Hale.

The first five jams of the second half saw Queen City holding onto a tentative 19-11 lead on the back of a 14-point power jam for LiBRAWLian – but Arch Rival took control of the game, picking up 10 of the next 11 lead jam calls to go on a 125-1 run, putting the score at 310-110. All five of Arch Rival’s jammers had at least one jam of 15 points or more with the benefit of only one jammer penalty committed by Queen City. Queen City’s offensive maneuvers proved ineffective against full-strength Arch Rival lines, who remained completely penalty free for an impressive nine consecutive jams. A 23-point jam from Bricktator put the penultimate nail in Queen City’s coffin, as Arch Rival picked up a 339-123 victory and a spot in Saturday’s headliner bout against Texas.

A 23-point jam from Bricktator put the penultimate nail in Queen City’s coffin, as Arch Rival picked up a 339-123 victory and a spot in Saturday’s headliner bout against Texas. Queen City plays a final game against Wasatch on Sunday.

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